Arrived a week early, in excellent condition. For the price it's excellent. Has a lot of extra bitz that I would recommend saving for scenery, trophy decorations on Aspiring Champions and/or Lords, and weapon options. It's better to go full anti-infantry or full anti-tank, as its more points effective to do one thing & do it right than to try to do everything and not follow through. For anti-infatry, take a combi-bolter, a Havoc launcher, a combi-plasma or combi-flamer (yes you can take both a combi-bolter & combi-plasma/melta/flamer, it's codex legal), auto-cannon & heavy bolters on the sponsons with the warp flame gargoyles. 6 different weapons and you're able to take on large infantry hordes & small elite infantry choices, throwing enough dice that even terminators are bound to fail a few. With all these shots, soul blaze (from the warp flame gargoyles) has a higher chance of being activated, and is an extra d3 wounds for only 5 points. Kill anything and you've made your points back on that upgrade, even if it's just one thing.For anti tank you can just take the lascannon sponsons & the twin-linked lascannon on the turret for a nice cheaper option, or add in the havoc launcher & the combi bolter & a combi-plasma for some back up weapons. Here a combi-plasma would be a bit more useful since it has more range than the combi-melta would. No warpflame gargoyles here, soul blaze isn't useful against tanks.happy hunting